status quo stellaris. ago. status quo stellaris

 
 agostatus quo stellaris  Another way to look at Status quo is you get what you achieved

Also ending wars requires for them to be exhausted from battle as well as occupied. 100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. Outright victory gives you ownership. Basically, you're people are sad because you got your ass kicked and the enemy empire rubbed it in your face. This is going to be a long war, lol. Select the system (s) you want to claim. Confirmed Stellaris - Subjugating part of an empire through status quo subjugates the. Maybe I'm not doing this right. We overwhelmed them, was score is like 30%/100% but the war doesn't end and I have no option to suggest peace to enemy (as I didn't start it). In a normal war you only get systems occupied with a claim on them, when doing a status quo. Do I have to wait until our side exhausts ourselves or there are some other conditions for ending the war?Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A 420BlazeItF4gg0t • Imperial Cult. This is the guide for that. Pay the cost. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. This makes it significantly more difficult to maintain branch offices as a megacorporation needs to not only defend successfully, but to defeat them completely. I've done it a few times and the event has never ended until both awakened empires were totally destroyed. . Status Quo is the current status quo - both sides keep occupied territory (or it breaks off as a new empire for subjugation, as stated above). Mostly cosmetiic changes and mild buffs in addition to potential rebellions and loosing status quo. . Allies receive nothing even if they win you a war. Expropriation, how does it work? So when settling the war in status quo it says that the player empire pays 1K credit per branch closed, but none of the branches are closing. It’s been awhile since I played. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). You are right, but the main issue people have with wars is not unattainability of formal victory in most cases. If both of you reach 100 war exhaustion, the war ends with status quo. Notice that multiple war participants can claim the same province. When your AI friends start a war, they don't go for status que when the other empire hits 100 %, they only go for status quo when your federation hits 100 %. You can declare victory once a Wargoal has been met. You are now playing as your ally. There's four things you can do: 1 - Accept status quo as-is and just get some of the stuff instead of all of it. You can normally get all your wargoals in a status quo deal. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. So here's what might have actually happened: 1. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. Your ally, not you, was the war leader and he forced peace when he got. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. You now own the system. AI should never accept Status Quo peace deal if one or multiple colonies are going to the other side. Peace out via status quo and prepare for the next attack in 10 years. So how does this work?New player here: Can someone explain this ♥♥♥♥♥♥♥ backwards ass game mechanic to me please? I've had the misfortune to experience this 3 times in the same ♥♥♥♥♥♥♥♥♥ playthrough, (Twice when fighting a offensive wars, once when defending. Instead, the borders didn't change, and. The other two planets are in their own systems, so I should still get a vassal from the status quo. Stellaris Dev Diary #312 - 3. Defensive war. that status quo means you gain all systems you. Nothing changes, the war ends exactly the way it is. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. You weren't "winning" all wars if you were going for a partial status quo. My biggest issue is that my ally declared the Status Quo peace while I was retaking those systems, which I would have been able to take back in due time. New player. Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. Also need more guerrila warfare. . So how does this work?why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. 2. 5. why am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. but I have over a dozen planets in that. #3. I believe the AI should be more reluctant to status quo if there are colonies involved in the deal, only accepting to lose the colonies if the war goals of the. So when I try to settle status quo after waging a subjugation war, it states that a Human Empire will be created as my vassal in my occupied territories. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite. Stellaris: Bug Reports. For AI main combatants: When the enemy is willing to automatically accept a Status Quo peace, fleet strengths are either close or unfavorable, the AI's own war exhaustion is > some threshold (maybe 60%) and it stands to come out ahead in both systems and colonies, it should have a 5% chance each month of proposing a Status Quo peace. Gilded_Archer • 10 mo. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. ago. To see what you need to do to win the war, click the war icon for the war you are fighting. 3 - Cede control of the systems you occupy, done by a button on the starbases. Or. #13. For the status quo, occupied claimed planets go to whoever claimed them. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. If you are winning a war, you can announce status quo, which will end the war immediately (useful when you want to save resources or are. Select the system (s) you want to claim. It is a good game-y trick though to try to avoid an initial assault. 2. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). Status quo and conquer (center and bottom right) are available. ,as applicable. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. NuclearKiwix • 1 yr. Systems that aren't claimed are completely unaffected by status quo. Instead, the borders didn't change, and. The tooltip tells you what systems will change hands if you go with a Status Quo. By taking planet i mean taking the system, AND invading the planet with armies to occupy it. The only time a Status Quo peace results in no border adjustments. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. 4 - Wait for a WE-forced status quo on the federation. Can anyone help me. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the. (The only other outlet I have is blocked by a very powerful neighbor. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. Ok, no claims on the occupied system is the issue, I read the in game text as saying. Status quo is not bad for militarists that can claim systems dirt cheap. i was led to believe. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. So how does this work?I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. 0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. The other two planets are in their own systems, so I should still get a vassal from the status quo. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. Relations. For you to force peace without surrendering, you need to get their war exhaustion to 100%. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just. • 1 yr. Indeed no difference. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Occupied unclaimed planets will become a new empire as a vassal. Well it depends. The description of Status Quo says that you just keep what you have captured in a war so far, so does that mean I can get more star systems then I set for my war goal? e. Neriel Feb 28, 2018 @ 2:17am. Steps to reproduce the issue. . If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. I've had this ♥♥♥♥ happen to me in two wars now and I'm incredibly frustrated. What typ of War, what your demands are etc. Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. This article is for the PC version of Stellaris only. - according to status quo tooltip "will result in a white peace, without border adjustment. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. Battle of The Toys. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. Status quo is "nobody wins" at least not entirely. noun: status quo; noun: statusquo. And decades of military occupation holding foreign land. #1. Having the option to coordinate that with your AI allies would be nice. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. Liberation wars turn the enemy empire to your ethics if you win. Shizzle Whizzle Feb 26, 2018 @ 2:28am. Wars take decades to fight. While I can handily defeat any empire in. Stellaris is a bit nicer and assumes that you as a leader decide to see the wisdom in their words, when their frustration bar gets high enough. by info i read and previous wars. Just brings up the save menu. Nah only one of the planets is in the home system. ago. when a total war casus belli is being used as soon as one side gains full control of a system that system immediately switches ownership. Declare peace (status quo). Cryptowhy when i press status quo they get my teritories ? theres is the same result when i press surrender. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. #Stellaris #StellarisFederationsParadox Affiliate Link ⇒ Bug Reports. I hovered over status quo to see relative navy strength and it said status quo isn’t available for the war goals. The game then intends for you to subjugate that empire. Fluff Busting ( FB ) Purity. I signed a status quo with the attacker. Force peace and then return to your empire by typing. Thread starter Freelancer; Start date May 3, 2018; Jump to latest Follow Reply. The effect that has varies based on your war goals. Full war exhaustion makes AI empires ready to take up. CryptoYou can capture as many systems as you claim beforehand. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 1 if console white peace means status quo ANTE, ie go back to the way things were before the war. . Go to Stellaris r/Stellaris. And previously I settled the war by achieving the war goal but the branches were still there. Being a vassal in Stellaris really sucks; it's not like being a vassal in CK2, where you can conceivably play a "vassal game" and have fun with it. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. 1. then randomly a window pops up from them saying something to the effect of "your faction doesn't want to spend its. From what I understand, you gain control of all the planets you occupy in status qou (as does your opponent). Support the channel:Youtube Member - Click the join button! or Aug 24, 2020 @ 2:03pm. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. If you settle status quo and have everything in your war goals, you'll win anyway, you just can't force it since an ally could come back in and liberate stuff. ??? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie Statistichewhy am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Steps to reproduce the issue. Take a system if you can, not needed. Also, in Stellaris can't change war goals on the go at all (except laying claims to more systems) - for example, start a simple border war for 1. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. And policies were put in place to stop the worst of the resistance, but under. - When does the system flip to being mine?Warfare is a recurring theme in Stellaris. Gilded_Archer • 10 mo. ago. by info i read and previous wars. Any system that is still "occupied" rather than already annexed and incorporated into your empire is not fully occupied, and would be returned to its pre-war owner on a status quo. Ein Status Quo fällt in diesem Fall wohl eher flach. . that status quo means you gain all systems you. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by. Log In. It is status quo peace (where you keep the status quo, all claimed and occupied systems remain if possession of whoever has claimed and occupied them). E. The effect that has varies based on your war goals. Given how it's not an ideology war but subjugation war I expected a new empire to be created as a vassal of mine but something completely different happened. Whenever i need to stop a war between AI's with console instead of wiping one side out i do this: Pause the game. i was led to believe. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. Stellaris Wiki Active Wikis. this will give you the systems you've claimed at the end of the war. A country can reject peace offers without penalty as long as its own war exhaustion is below 100%. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. by info i read and previous wars. [Cepheus v3. However in a total war the rule is: The moment you fully occupy a System you instantly take ownership of it. . Tried it. sta·tus quo. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. Apparently, the warscore is only affected by attrition (which increases over time), occupation, and the number of ships. I just claim some of their systems and planets, win the war (through Settle Status Quo), grab those, and Create a New Vassal on my conquered systems, with their species as said vassal. It is not war score (how you win the war). The only connection between the two are that claims give you the Conquer casus belli, whose goal is to conquer the claimed systems. Your leader requires an upkeep of 25 alloys. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. yeah just take it back in the next war, gives you a fun goal. If you've already occupied all of your targets systems and planets, try the "status quo" option. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. A status quo peace gives you ownership of each system that you both claimed and fully occupied. In Stellaris, that can change what it means with the wargoal. Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. The "Vassalize" War Goal and You: A Lesson learned the strange way. Steps to reproduce the issue. By ending in status qou, it creates a new bootlicker empire with your government/ethics, who is far easier to control than someone who opposes you and dislikes you for the war. If the enemy war exhaustion reaches 100, the war ends as soon as you ask for status quo. Status quo. It feels like a special '♥♥♥♥ you' button that the AI gets to press whenever the war. For instance: In the relatively early game, I made some claims on the enemy's systems (which cost a lot of influence), and completely destroyed this empire. Once you have claims, when you go to war, the sectors that you have claims on, when occupied, will only fully transfer to you when either a Status Quo is agreed, or a Surrender is given by the opponent. Can't exit and ecs button just brings up the save menu. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). SO I have been winning a war, enemy is at 100% war exhaustion, I am at 50% - out of ♥♥♥♥♥♥♥ nowhere war ends with status quo with no ♥♥♥♥♥♥♥ explanatiuon why the ♥♥♥♥ it happened? Now I have no idea what happened and cant ♥♥♥♥♥♥♥ touch them for 10 years as I am on ironman. That it only takes effect once the war is over is (in my oppinion) stupid. Can consist of any number of the following: status_quo, surrender, demand_surrender. So I went and conquered few systems and one planet from B yet it still wasnt enough so I. Click make claims. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by simply settling the status Quo. Yes, that can end in a status quo, so long as it isn't the War in Heaven. How does the status "quo work"? I understand the basics of the system, but how does it work. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. I did not, i conquered it, still they could get away with it. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. That's all there is to it. The effect of a status quo peace is that each side achieves the portion of their official, on the record goals for the war that their military successfully secured. However, the vassal flashes into existence for a moment, then vanishes, leaving the territories completely nobodies. I have already gotten used to "status quo" being my actual finish-line for wargoals and I plan accordingly. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. Basically, a status quo says that if. Stellaris. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. the existing state of affairs, especially regarding social or political. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. The penalties should start after that you refuse a status quo peace request made by the enemy and should increase overtime beyond -20%. Well, first, do. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. I mean, if it worked like you wanted to you could subjugate 2. ago. You should report through Paradox's bug report forums and upload the save game if you still. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. Same issue. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Paired wargoals The following wargoals are paired together. That applies to either side in a Total War. Basically, it reinforces a status quo that keeps the playerbase intact, but that's it. 5 What version do you use? GoG What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis,. 2 (though in my case my opponent was the one who activated Status Quo) I had declared a subjugation casus belli, was winning big, got to 100% war exhaustion and two years later the opponent force-peaced me with a Status Quo. ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités Statistiqueswhy am i only offered the systems i have claims on?? settling status quo did not give me the extra systems i had taken. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Looks like liberation wars don't work when you have too much claims set on enemy territory. Claims are independent of war reasons. 6. If a system is claimed but not fully occupied then it won't trade ownership. Go to the diplomacy window of an empire you want to claim systems of. The War In Heaven broke out, and I'm far away from either fallen empire. If you run any mods, deactivate them and test if the problem persists. i was led to believe. 3. . Just saw your comment- I currently can't, because I ended the war. I tried to do a Status Quo peace but it wouldn't let me. Status quo and vassalization. Three columns for the three actions detailing the current acceptance of them and who gets what if you were to press them now. Okay, I did a search for status quo peace and found that part of the mechanic relies on your claims. 68. 2. "Humiliate" is a wargoal that gives the targeted empire a happyness debuff and gives the one with the wargoal some influence. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. Heavy emphasis on the fully. When you claim status quo victory, the occupied systems become a new empire that is based off your ethics. I had conquered 5 systems, including the home system. ai_weight = <int>/{. Go to Stellaris r/Stellaris • by theguy1336. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. 2 beta in regards to War Exhaustion and forced Status Quo. Stellaris needs and update where nothing new is added it is just balanced. l_x_fx. 1. Hmm. . . I don't get any message. Stellaris - "Country of" Empire name bug [3. If you are an empire that needs claims you get the all the planets you claimed and conquered in a status quo ending. Then settle status quo. Off-Suit Nines Mar 7, 2018 @ 3:48pm. After all the game wants to slow down the strongest empire a little bit with claims, so you can't. You are, essentially, only allowed to take systems that you have a claim on. 12 votes, 16 comments. Furaigon • Shared Burdens • 7 yr. 2. Been having the same issue after a vassal is created from the status quo of subjugation wars. You have to seize the planets. Systems can be conquered back. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. It feels weird though because I smashed up a few sizable enemy fleets. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. It feels weird to expend so much effort just so other empires will hate me again, but the alternative is a galaxy trapped in the status quo. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. You can force a status quo 2 years after they get to 100%. Not now. Okay so how about this. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. Trabber Shir Feb 28, 2018 @ 2:23am. I thought this was supposed to turn the systems i claimed and occupied into my subject and make them pay me some of their resources,but instead it looks like they just became my systems. There is a 25 point difference between the. Instead what happened, my enemy in the war said that it's time to finish this war and blah. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. There are two ways to end a war. Only a Surrender will give you all the claims, as far as I am aware. OK, I'm a bit confused. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. I believe there's an exception for systems with inhabited planets as I think you have to have actually invaded them, but I'm not sure on. See moreIn a status quo each side gains the systems that they have a claim on and fully occupy, controlling both the starbase and any planets. Subjugation Status Quo 2. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. Stellaris: Bug Reports. This is not good. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. #3. You must destroy (i. Signing a status quo peace deal simply stops the war with whatever borders you have at the time. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global stats at Steam . BUG: Ideology war not forming new empire on status quo. If the war ends with a Status Quo, only sectors with claims on and controlled with transfer to you. As a Megacorp, have vassalization terms set to oppressive 2. Liberation wars help get you like-minded allies, and can also be used to break up. Declare total war and lure their fleet into a system with a settled world in your territory. It could be related to the patch that was released yesterday. In a status quo you only get what you occupied as a newly created vassal / tributary. The other alternative is to wait until your alliance's war exhaustion reaches 100% at which point the AI will accept a status quo. It should show all systems that are claimed by that empire. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). N7moob • 2 yr. It will give you details on what you need to do. all previous battles which i ended by status quo gave me everything i had additionally taken, aswel as systems i have claims on. If your war goal was subjugation, if you propose a status quo end to the war in your favor, the systems you fully control will turn into a new vassal empire under your control. There's no reason 'Status Quo' should automatically mean 'Status Quo Ante Bellum'; the fact you have to add those extra words on kinda gives it away. Claims are also required for a Cassus Belli to start a war. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. Nah only one of the planets is in the home system. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. What status quo does is: it gives both sides systems they have claimed and fully occupied. Are you sure you're using the Colossus war goal, and didn't select. When you status-quo a war of subjugation, a war to subjugate, a war to vassalize. Status quo should give what you control. Review Price: £34. #1. And since you can't have a vassal without planets you didn't get anything out of the war.